About Me

I am currently Associate Professor of Music History at the Hartt School of the University of Hartford. (I am on sabbatical for the 2021-2022 school year, however.) I am a historical musicologist and theorist with strong interests in ethnomusicology, performance, and all sorts of contemporary musics, especially pop, jazz, film, and video games. I am a vocalist and performer on modern brass, modern and historical percussion, and a plethora of early instruments, primarily recorder and other winds – though largely online since early 2020.

My research interests at the moment are divided along several main tracks. One of these tracks continues my work in fourteenth-century Western music, theory, and notation. On the heels of my recent book, I poke at related minor figures (such as Johannes de Bosco, in a forthcoming article) whose biographies and contexts are vague, and, in a new and ongoing project, at other less minor figures for whom some areas of their personhood have been overlooked in scholarship to date. And, I continue to delve into the various sources of the widely copied Libellus cantus mensurabilis.

Another main track is my varied work in video game music, a subset of the field of ludomusicology. Works in various stages of press include a book chapter treating my primary interest in medievalism in video game music, a related book chapter that lays out a comprehensive exploration of music and musical tropes in video games set in the European Renaissance, an article discussing the sounds of climate change in Sid Meier’s Civilization VI: Gathering Storm, a short entry in The Museum of Renaissance Music on sound in Assassin’s Creed: the Ezio Trilogy, another book chapter that explores the roles audio plays in portraying (and subverting) the character of Xandir as a video game hero in the adult cartoon Drawn Together, and, along with the rest of the Stream Team (Drs. Julianne Grasso, Dana Plank, and Ryan Thompson), a transcription of our discussion of the soundtracks to the new Final Fantasy VII remake as compared to the original Final Fantasy VII.

I also research, speak, and publish on other topics of interest. I have work forthcoming on approaches to teaching early music in a music history survey sequence and an opinion piece on the necessity of studying medieval music in the twenty-first century. My short “speed dating” lesson plan was just published this past week. You can check out my TedTalk here.

At the Hartt School, I regularly teach the undergraduate music history sequence, from Ancient Greece through today, as well as elective seminars on topics as wide-ranging as the history of Western musical notation, musical borrowing past and present, pre-tonal theory and analysis, introductions to video game music, and pop music. I advise bachelor’s and master’s theses, doctoral essays, lecture-recitals, and other work. I have also served as external advisor to doctoral candidates at other institutions.

For more information on programs at the Hartt School, studying or working with me, to discuss the possibility of external advising, or to inquire after a guest lecture or classroom visit, please email me.

I’m also regularly on faculty and staff at the Amherst Early Music Festival, the largest early music workshop in the continental United States. Classes have been running remotely since the start of the pandemic, although we hope to return to an in-person summer festival in 2022!

Other things I’m involved with include:

NACVGM (North American Conference on Video Game Music). I am the program committee chair for the 2022 conference. Please consider joining us!

Journal of Sound and Music in Games. I’m on the editorial board for this relatively new journal, tackling all manner of audio in all manner of games (not just video games).

The Society for the Study of Sound and Music in Games. I’m an executive committee member.

American Musicological Society. I’m an elected member of the AMS Council for 2020-2023.

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